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"At
the end of the day, I've got to be honest with you, when I'm looking
at CV's, whether you've got a masters or not, I don't care. If you're
an animator, it's how good your story telling is. I trained as a
character animator, but I can tell you I was the worse character
animator there ever was. Concentrate on what you're good at, if
you suck at a particular thing, say as a modeler, get someone else
to model, if you can't light get someone else to light. Do what
you do best, which is animate. And make sure you document what you
do properly, that's very important.
There's
too much emphasis in the industry in knowing software applications.
If you're a good communicator, work well in a professional environment
and of course you have animation talent, that's what we're looking
for.
Make
sure you have a good history that your characters live in. Essentially
your characters should have an ego, history and context. Make
sure your characters are able to show the range of emotions they
need to show. The character will be developed with different styles,
movements, understanding and that becomes a template.
Your
script in the life blood of your project, don't start a project
unless it's a good script that's had many comments. We've all seen
enough bad Hollywood blockbusters to demonstrate that. Beautiful
visuals but it falls short because of the script. The storyboarding
is the next most important component. From that process your entire
production pipeline then expands. Use key frames to convey key areas
of your work. The storyboard is also your continuity checker"
Michael Carter Head of CGI at Ardman Animation
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